/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						 obelisk_reward_type.h

	$Header: $

	$NoKeywords: $

 ************************************************************************/

#if !defined( OBELISK_REWARD_TYPE_H_INCLUDED )
#define OBELISK_REWARD_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

// Types of rewards the obelisks give
enum t_obelisk_reward_type
{
	k_obelisk_reward_artifact = 0,
	k_obelisk_reward_material,

	k_obelisk_reward_count
};

extern std::string const k_obelisk_reward_keywords[ k_obelisk_reward_count ];

t_obelisk_reward_type get_reward_type_from_keyword( std::string const & keyword );

#endif // OBELISK_REWARD_TYPE_H_INCLUDED
